![]() It's not the most productive of behaviors, but I guess everyone has their ways of acting out. My own personal Affliction is Irrationality - the pathways in my brain normally so devoted to logic and reason can become twisted like gnarled overlapping roots, and I'll start jumping to wild conclusions and emphatically arguing points I don't even necessarily agree with. Any idle character that does not participate in an activity or join on an expedition will also have their stress level reduced by 5.I hit my stress cap and popped to "Afflicted" status during the third week of the Darkest Dungeon Kickstarter - the culprit being the last two months of intensive work and constant decision-making. ![]() Leaving a hero at these facilities costs gold, and will make them unavailable for the next expedition (sometimes longer if the character goes rogue and chooses to stay on), but will significantly reduce their levels. Returning to the hamlet in Darkest Dungeon will return their levels back down to 100 if they had exceeded that number, though afflictions will remain until that character participates in a recreational activity at the tavern or the abbey. Obviously, this is not ideal, unless you were hoping to thin out your roster a little. At 200 stress, the character will suffer a heart attack and arrive on death’s door. It increases as your party continues deeper into the horrors that wait below, and when it reaches 100, they will may spiral towards madness and gain a negative affliction. ![]() Stress is one of the most unique features of Darkest Dungeon.
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