When you get back to the hamlet, you can double tap on a character to see their stats, and then hit the right shoulder button to see your quests. In the dungeon, you can select which room you’re going to by flicking a direction on the right stick, and then move your party forward by pushing the left stick.īut if you see a trap or need to loot something, you can switch right into using the touch screen. There are times when using a controller to navigate your options just make more sense. What makes Darkest Dungeon on the Switch ideal isn’t just the touch controls, but being able to switch between touch screen controls and the Joy-Con at will. There’s still a density of information, but instead of scrolling through options in a nested menu, you’re just touching stuff. There’s something about just using your fingers on Darkest Dungeon‘s interface that makes it feel less intimidating. In the hamlet, you can tap on each location to bring up its menu, and then drag your adventurers into the slots at the bar, blacksmith, or wherever they need to go. In the dungeons, you can tap on characters to select them and then tap on their attacks to use them. I imagine players who have checked out Darkest Dungeon on tablet already know this, but not only does the game translate well to a smaller, handheld screen, touch controls are a great way to navigate it. It’s easy to feel defeated by not knowing where the thing I want is on the screen, rather than by the ailments and quirks of my party. This is a game that begs to be played in long sessions, and sometimes sitting at a desktop with an aching back doesn’t cut it. When you’re keeping track of a dozen adventurers with their own frustrating quirks, it can be easy to get tired of clicking through menus and squinting at a screen. There are very few things about Darkest Dungeon that I dislike, but I sometimes bristle at the amount of information the game gives you.
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